OpenGL Properties: Vendor NVIDIA Corporation Renderer GeForce2 MX/AGP/SSE/3DNOW! Version 1.5.7 Shading Language Version 1.10 NVIDIA via Cg 1.3 compiler OpenGL DLL 5.1.2600.5512(xpsp.080413-0845) ICD Driver nvoglnt.dll (6.14.10.9371 - nVIDIA ForceWare 93.71) Multitexture Texture Units 2 Sub-Pixel Precision 4-bit Max Viewport Size 4096 x 4096 Max Cube Map Texture Size 512 x 512 Max Rectangle Texture Size 2046 x 2046 Max Anisotropy 2 Max Clipping Planes 6 Max Display-List Nesting Level 64 Max Evaluator Order 8 Max General Register Combiners 2 Max Light Sources 8 Max Pixel Map Table Size 65536 Max Texture LOD Bias 15 Max Vertex Array Range Element Size 65535 Max Stack Depth: Attribute Stack 16 Client Attribute Stack 16 Modelview Matrix Stack 32 Name Stack 128 Projection Matrix Stack 4 Texture Matrix Stack 10 Draw Range Elements: Max Index Count 4096 Max Vertex Count 4096 Extended Lighting Parameters: Max Shininess 1024 Max Spot Exponent 1024 Imaging: Max Color Matrix Stack Depth 2 Max Convolution Width / Height 11 / 11 Vertex Shader: Max Uniform Vertex Components 384 Max Varying Floats 8 Max Vertex Texture Image Units 0 Max Combined Texture Image Units 2 Vertex Program: Max Local Parameters 96 Max Environment Parameters 96 Max Program Matrices 8 Max Program Matrix Stack Depth 1 Max Tracking Matrices 8 Max Tracking Matrix Stack Depth 1 Max Vertex Attributes 16 Max Instructions 128 Max Native Instructions 128 Max Temporaries 12 Max Native Temporaries 12 Max Parameters 96 Max Native Parameters 96 Max Attributes 16 Max Native Attributes 16 Max Address Registers 1 Max Native Address Registers 1 Supported Compressed Texture Formats: RGB DXT1 Supported RGBA DXT3 Supported RGBA DXT5 Supported Extensions: 83 GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_Cg_shader GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle Core features v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (100 % - 9/9) v1.4 (100 % - 15/15) v1.5 (100 % - 3/3) v2.0 (50 % - 5/10) v2.1 (33 % - 1/3) v3.0 (4 % - 1/23) v3.1 (12 % - 1/8) v3.2 (0 % - 0/10) v3.3 (0 % - 0/10) v4.0 (0 % - 0/14) v4.1 (0 % - 0/7) v4.2 (0 % - 0/12) v4.3 (0 % - 0/18) DirectDraw Device Properties: Hardware Driver nv4_disp.dll (6.14.10.9371 - nVIDIA ForceWare 93.71) Hardware Description NVIDIA GeForce2 MX/MX 400 Direct3D Device Properties: Total / Free Local Video Memory 31040 KB / 30859 KB Total / Free Non-Local Video Memory 58367 KB / 58367 KB Rendering Bit Depths 16, 32 Z-Buffer Bit Depths 16, 24 Multisample Anti-Aliasing Modes MSAA 2x, MSAA 4x Min Texture Size 1 x 1 Max Texture Size 2048 x 2048 Vertex Shader Version Not Supported Pixel Shader Version Not Supported Direct3D Device Features: Additive Texture Blending Supported AGP Texturing Supported Anisotropic Filtering Supported Automatic Mipmap Generation Supported Bilinear Filtering Supported Compute Shader Not Supported Cubic Environment Mapping Supported Cubic Filtering Not Supported Decal-Alpha Texture Blending Supported Decal Texture Blending Supported DirectX Texture Compression Supported DirectX Volumetric Texture Compression Not Supported Dithering Supported Dot3 Texture Blending Supported Double-Precision Floating-Point Not Supported Driver Concurrent Creates Not Supported Driver Command Lists Not Supported Dynamic Textures Supported Edge Anti-Aliasing Not Supported Environmental Bump Mapping Not Supported Environmental Bump Mapping + Luminance Not Supported Factor Alpha Blending Supported Geometric Hidden-Surface Removal Not Supported Geometry Shader Not Supported Guard Band Supported Hardware Scene Rasterization Supported Hardware Transform & Lighting Supported Legacy Depth Bias Supported Map On Default Buffers Not Supported Mipmap LOD Bias Adjustments Supported Mipmapped Cube Textures Supported Mipmapped Volume Textures Not Supported Modulate-Alpha Texture Blending Supported Modulate Texture Blending Supported Non-Square Textures Supported N-Patches Not Supported Perspective Texture Correction Supported Point Sampling Supported Projective Textures Supported Quintic Bezier Curves & B-Splines Not Supported Range-Based Fog Supported Rectangular & Triangular Patches Not Supported Rendering In Windowed Mode Supported Runtime Shader Linking Not Supported Scissor Test Supported Slope-Scale Based Depth Bias Not Supported Specular Flat Shading Supported Specular Gouraud Shading Supported Specular Phong Shading Not Supported Spherical Mapping Not Supported Stencil Buffers Supported Sub-Pixel Accuracy Supported Subtractive Texture Blending Supported Table Fog Supported Texture Alpha Blending Supported Texture Clamping Supported Texture Mirroring Supported Texture Transparency Supported Texture Wrapping Supported Tiled Resources Not Supported Triangle Culling Not Supported Trilinear Filtering Supported Two-Sided Stencil Test Not Supported Vertex Alpha Blending Supported Vertex Fog Supported Vertex Tweening Not Supported Volume Textures Not Supported W-Based Fog Supported W-Buffering Supported Z-Based Fog Supported Z-Bias Supported Z-Test Not Supported Supported FourCC Codes: AI44 Supported AIP8 Supported AV12 Supported AYUV Supported DXT1 Supported DXT2 Supported DXT3 Supported DXT4 Supported DXT5 Supported IA44 Supported IF09 Supported IV31 Supported IV32 Supported NV12 Supported NV24 Supported NVBF Supported NVCS Supported PL16 Supported PLFF Supported RAW8 Supported UYVY Supported YUY2 Supported YV12 Supported YVU9 Supported