OpenGL Properties: Vendor NVIDIA Corporation Renderer Quadro FX 500/FX 600/AGP/SSE/3DNOW! Version 2.1.2 Shading Language Version 1.20 NVIDIA via Cg compiler OpenGL DLL 5.1.2600.5512(xpsp.080413-0845) ICD Driver nvoglnt.dll (6.14.11.6996 - nVIDIA ForceWare 169.96) Multitexture Texture Units 4 Occlusion Query Counter Bits 32 Sub-Pixel Precision 12-bit Max Viewport Size 4096 x 4096 Max Cube Map Texture Size 4096 x 4096 Max Rectangle Texture Size 4096 x 4096 Max 3D Texture Size 512 x 512 x 512 Max Anisotropy 8 Max Clipping Planes 6 Max Display-List Nesting Level 64 Max Evaluator Order 8 Max General Register Combiners 8 Max Light Sources 8 Max Pixel Map Table Size 65536 Max Texture LOD Bias 15 Max Vertex Array Range Element Size 1048575 Max Stack Depth: Attribute Stack 16 Client Attribute Stack 16 Modelview Matrix Stack 32 Name Stack 128 Projection Matrix Stack 4 Texture Matrix Stack 10 Draw Range Elements: Max Index Count 1048576 Max Vertex Count 1048576 Extended Lighting Parameters: Max Shininess 1024 Max Spot Exponent 1024 Framebuffer Object: Max Color Attachments 8 Max Render Buffer Size 4096 x 4096 Imaging: Max Color Matrix Stack Depth 2 Max Convolution Width / Height 11 / 11 Vertex Shader: Max Uniform Vertex Components 1024 Max Varying Floats 32 Max Vertex Texture Image Units 0 Max Combined Texture Image Units 16 Fragment Shader: Max Uniform Fragment Components 1024 Vertex Program: Max Local Parameters 256 Max Environment Parameters 256 Max Program Matrices 8 Max Program Matrix Stack Depth 1 Max Tracking Matrices 8 Max Tracking Matrix Stack Depth 1 Max Vertex Attributes 16 Max Instructions 256 Max Native Instructions 256 Max Temporaries 16 Max Native Temporaries 16 Max Parameters 256 Max Native Parameters 256 Max Attributes 16 Max Native Attributes 16 Max Address Registers 2 Max Native Address Registers 2 Fragment Program: Max Local Parameters 256 Max Environment Parameters 256 Max Texture Coordinates 8 Max Texture Image Units 16 Max Instructions 4096 Max Native Instructions 4096 Max Temporaries 32 Max Native Temporaries 32 Max Parameters 1024 Max Native Parameters 1024 Max Attributes 16 Max Native Attributes 16 Max Address Registers 0 Max Native Address Registers 0 Max ALU Instructions 4096 Max Native ALU Instructions 4096 Max Texture Instructions 4096 Max Native Texture Instructions 4096 Max Texture Indirections 4096 Max Native Texture Indirections 4096 Supported Compressed Texture Formats: RGB DXT1 Supported RGBA DXT3 Supported RGBA DXT5 Supported Extensions: 127 GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_Autodesk_valid_back_buffer_hint GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_Cg_shader GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_I3D_genlock WGL_NV_float_buffer WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle WGL_NV_swap_group Core features v1.1 (100 % - 7/7) v1.2 (100 % - 8/8) v1.3 (100 % - 9/9) v1.4 (100 % - 15/15) v1.5 (100 % - 3/3) v2.0 (100 % - 10/10) v2.1 (100 % - 3/3) v3.0 (26 % - 6/23) v3.1 (25 % - 2/8) v3.2 (0 % - 0/10) v3.3 (0 % - 0/10) v4.0 (0 % - 0/14) DirectDraw Device Properties: Hardware Driver nv4_disp.dll (6.14.11.6996 - nVIDIA ForceWare 169.96) Hardware Description NVIDIA Quadro FX 500/FX 600 Direct3D Device Properties: Total / Free Local Video Memory 126848 KB / 126409 KB Total / Free Non-Local Video Memory 58367 KB / 58367 KB Rendering Bit Depths 16, 32 Z-Buffer Bit Depths 16, 24 Multisample Anti-Aliasing Modes MSAA 2x, MSAA 4x Min Texture Size 1 x 1 Max Texture Size 4096 x 4096 Vertex Shader Version 2.0 Pixel Shader Version 2.0 DirectX Hardware Support DirectX v9.0 Direct3D Device Features: Additive Texture Blending Supported AGP Texturing Supported Anisotropic Filtering Supported Automatic Mipmap Generation Supported Bilinear Filtering Supported Compute Shader Not Supported Cubic Environment Mapping Supported Cubic Filtering Not Supported Decal-Alpha Texture Blending Supported Decal Texture Blending Supported Directional Lights Supported DirectX Texture Compression Supported DirectX Volumetric Texture Compression Not Supported Dithering Supported Dot3 Texture Blending Supported Double-Precision Floating-Point Not Supported Driver Concurrent Creates Not Supported Driver Command Lists Not Supported Dynamic Textures Supported Edge Anti-Aliasing Not Supported Environmental Bump Mapping Supported Environmental Bump Mapping + Luminance Supported Factor Alpha Blending Supported Geometric Hidden-Surface Removal Not Supported Geometry Shader Not Supported Guard Band Supported Hardware Scene Rasterization Supported Hardware Transform & Lighting Supported Legacy Depth Bias Supported Map On Default Buffers Not Supported Mipmap LOD Bias Adjustments Supported Mipmapped Cube Textures Supported Mipmapped Volume Textures Supported Modulate-Alpha Texture Blending Supported Modulate Texture Blending Supported Non-Square Textures Supported N-Patches Not Supported Perspective Texture Correction Supported Point Lights Supported Point Sampling Supported Projective Textures Supported Quintic Bezier Curves & B-Splines Not Supported Range-Based Fog Supported Rectangular & Triangular Patches Not Supported Rendering In Windowed Mode Supported Runtime Shader Linking Not Supported Scissor Test Supported Slope-Scale Based Depth Bias Supported Specular Flat Shading Supported Specular Gouraud Shading Supported Specular Phong Shading Not Supported Spherical Mapping Supported Spot Lights Supported Stencil Buffers Supported Sub-Pixel Accuracy Supported Subtractive Texture Blending Supported Table Fog Supported Texture Alpha Blending Supported Texture Clamping Supported Texture Mirroring Supported Texture Transparency Supported Texture Wrapping Supported Tiled Resources Not Supported Triangle Culling Not Supported Trilinear Filtering Supported Two-Sided Stencil Test Supported Vertex Alpha Blending Supported Vertex Fog Supported Vertex Tweening Not Supported Volume Textures Supported W-Based Fog Supported W-Buffering Not Supported Z-Based Fog Supported Z-Bias Supported Z-Test Supported Supported FourCC Codes: 4x16 Supported 4x32 Supported AI44 Supported AIP8 Supported ATI1 Supported ATI2 Supported AV12 Supported AYUV Supported DXT1 Supported DXT2 Supported DXT3 Supported DXT4 Supported DXT5 Supported IA44 Supported IF09 Supported IV31 Supported IV32 Supported NV12 Supported NV24 Supported NVCS Supported NVHS Supported NVHU Supported PL16 Supported PLFF Supported RAW8 Supported UYVY Supported YUY2 Supported YV12 Supported YVU9 Supported